Can clans protect adolescent players of massively multiplayer online games from violent behaviors?
Cyberbullying, help-seeking and mental health in young Australians: implications for public health
Media use and depression: exposure, household rules, and symptoms among young adolescents in the USA
Problematic mobile phone use in adolescents: derivation of a short scale MPPUS-10
Understanding children: a qualitative study on health assets of the Internet in Spain
What difference does 'the digital' make to children's experiences of risk?