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Journal Article

Citation

Saquib N, Saquib J, Wahid AW, Ahmed AA, Dhuhayr HE, Zaghloul MS, Ewid M, Al-Mazrou A. Addict. Behav. Rep. 2017; 6: 112-117.

Copyright

(Copyright © 2017, Elsevier Publishing)

DOI

10.1016/j.abrep.2017.09.003

PMID

unavailable

Abstract

Introduction
Few studies have estimated screen time among Arab adolescents, and no studies, to date, have published data on addiction to video games or Internet games among Arab adolescents. This study aimed to assess the prevalence of addiction to video games and its correlation with mental health in a sample of expatriate high school students from the Al-Qassim region of Saudi Arabia.
Methods
The survey was conducted in 2016 among 276 students enrolled in ninth through twelfth grades in the International Schools in Buraidah, Al-Qassim. Students who returned signed consent forms from their parents filled out a self-administered questionnaire that included validated scales on addiction to video games, general health, and lifestyle.
Results
The proportion between the sexes and the schools were roughly equal. Around 32% were overweight or obese, 75% had screen timeā‰„2h/day, and 20% slept<5h/night. Sixteen per cent (16%) were addicted to video games and 54% had psychological distress. Addiction to video games was strongly associated with psychological distress (OR=4.1, 95% CI=1.80, 9.47). Other significant correlates were female gender, higher screen time, and shorter sleep hours.
Conclusions
The proportion of students with psychological distress was high. Future studies should investigate other potential correlates of distress such personal traits, family relations, and academic performance.


Language: en

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