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Journal Article

Citation

Narme P. Geriatr. Psychol. Neuropsychiatr. Vieil. 2016; 14(4): 420-428.

Vernacular Title

Intérêts des activités ludiques dans le vieillissement normal et chez les patients présentant une pathologie neurodégénérative.

Affiliation

Équipe de neuropsychologie du vieillissement, EA 4468, Institut de psychologie, Université Paris-Descartes, Boulogne-Billancourt, France.

Copyright

(Copyright © 2016, John Libbey Eurotext)

DOI

10.1684/pnv.2016.0632

PMID

27976621

Abstract

Given the increasing prevalence of dementia and the limited efficacy of pharmacological treatments, it is crucial to improve the knowledge of the factors that might delay the onset of dementia for developing non-pharmacological interventions. Recent studies have provided evidence that game-based interventions, especially the practice of video games, could improve the cognitive functioning (e.g. executive functions) in older adults and in demented patients. The positive effects of these games have also been demonstrated on physical health (e.g. improvement of balance and gait). Video gamed-based interventions may also alleviate mood or behavioral disorders, and increase interactions with friends, family, caregivers or other patients. The positive impact of games on these domains (cognitive and physical decline, social isolation) suggests that game-based interventions might contribute to delay the onset of dementia. Thus, playing games might be considered as a protective factor in dementia and even more as a potential non-pharmacological strategy in dementia rather than leisure activity.


Language: en

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