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Journal Article

Citation

Crookall D. Simul. Gaming 2013; 44(1): 7-26.

Copyright

(Copyright © 2013, SAGE Publishing)

DOI

10.1177/1046878113479009

PMID

unavailable

Abstract

I characterize violence as falling into two types, using Arthur Koestler's two tendencies: integrative and self-assertive. It is the integrative tendency, the belief in a cause and the abrogation of one's identity and obedience to a higher authority, that leads to integrative violence and wars. The principal cause of violence is not individual aggressiveness, but submission to ingroup, cause, ideology, or country. Simulation/games and debriefing protocols need to take into account a wide spectrum of research on the springs of violence if they are to promote durable peace.


Language: en

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