SAFETYLIT WEEKLY UPDATE

We compile citations and summaries of about 400 new articles every week.
RSS Feed

HELP: Tutorials | FAQ
CONTACT US: Contact info

Search Results

Journal Article

Citation

Stoffregen TA, Faugloire E, Yoshida K, Flanagan MB, Merhi O. Hum. Factors 2008; 50(2): 322-331.

Affiliation

School of Kinesiology, University of Minnesota, Minneapolis, Minnesota 55455, USA. tas@umn.edu

Copyright

(Copyright © 2008, Human Factors and Ergonomics Society, Publisher SAGE Publishing)

DOI

unavailable

PMID

18516842

Abstract

OBJECTIVE: We tested the hypotheses that (a) participants might develop motion sickness while playing "off-the-shelf" console video games and (b) postural motion would differ between sick and well participants, prior to the onset of motion sickness. BACKGROUND: There have been many anecdotal reports of motion sickness among people who play console video games (e.g., Xbox, PlayStation). METHOD: Participants (40 undergraduate students) played a game continuously for up to 50 min while standing or sitting. We varied the distance to the display screen (and, consequently, the visual angle of the display). RESULTS: Across conditions, the incidence of motion sickness ranged from 42% to 56%; incidence did not differ across conditions. During game play, head and torso motion differed between sick and well participants prior to the onset of subjective symptoms of motion sickness. CONCLUSION: The results indicate that console video games carry a significant risk of motion sickness. APPLICATION: Potential applications of this research include changes in the design of console video games and recommendations for how such systems should be used.



Language: en

NEW SEARCH


All SafetyLit records are available for automatic download to Zotero & Mendeley
Print