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Journal Article

Citation

Ohm HS, Cho MJ, Hong JP, Hahm BJ, Chung IW, Ahn JH, Jeon HJ, Seong SJ, Park JH, Lee DW. J. Korean Neuropsychiatr. Assoc. 2014; 402-409.

Copyright

(Copyright © 2014, Korean Neuropsychiatric Association)

DOI

10.4306/jknpa.2014.53.6.402

PMID

unavailable

Abstract

OBJECTIVES: The purpose of this study was to investigate the differences of the suicidal behavior, stress, internet gaming disorder-related symptoms and personality profiles between online game overusers and general users.

METHODS: A total of 460 adult online game users (40 overusers, 420 general users) participated in this study and were asked to complete several self-report measures. Questionnaires included demographic information, suicidal behavior, stress, internet gaming disorder-related symptoms, and big five inventory-10.

RESULTS: Compared to the general user group, the overuser group showed statistically significant higher suicide idea, suicidal plan, stress, internet game withdrawal symptoms, online game-related daily life problems and lower extraversion, conscientiousness. Online game overusers showed lower extraversion, decreased conscientiousness, and higher neuroticism compared to the psychiatrically undiagnosed group.

CONCLUSION: The current results indicate the possibility that online game overuse may be related to suicidal behavior, stress, and the personality traits of extraversion, conscientiousness, and neuroticism.


Language: ko

Keywords

Stress; Suicidal behavior; Online games; Internet gaming disorder; Big Five Personality Traits

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