SAFETYLIT WEEKLY UPDATE

We compile citations and summaries of about 400 new articles every week.
RSS Feed

HELP: Tutorials | FAQ
CONTACT US: Contact info

Search Results

Journal Article

Citation

Kobilke L, Markiewitz A. SN Soc. Sci. 2021; 1(4): e86.

Copyright

(Copyright © 2021, Holtzbrinck Springer Nature Publishing Group)

DOI

10.1007/s43545-021-00065-1

PMID

unavailable

Abstract

Suicide is the second leading cause of death among adolescents (15 to 29 years), who are in a life stage of exceptional vulnerability and susceptibility to depictions of non-suicidal self-injury and suicide. Allegedly, the suicide game Momo Challenge used this vulnerability to demand their players to perform self-harming dares and, ultimately, commit suicide. This study gives insight into the content, engagement rates and community formation of Momo Challenge videos on YouTube. We combine a network analysis (n = 209) with a manual content analysis of the videos (n = 105; 50%).

RESULTS show that more than two thirds of the videos include some form of harmful depiction. In addition, videos with a higher extent of harmful depictions are more likely to be engaged with, e.g., through likes (ρ = 0.332, p < 0.001). We discuss how YouTube has responded to the challenge and which implications arise for practice and theory.


Language: en

NEW SEARCH


All SafetyLit records are available for automatic download to Zotero & Mendeley
Print