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Journal Article

Citation

Li J, Theng YL, Foo S. Cyberpsychol. Behav. Soc. Netw. 2015; 19(1): 34-42.

Affiliation

Wee Kim Wee School of Communication and Information, Nanyang Technological University , Singapore, Singapore .

Copyright

(Copyright © 2015, Mary Ann Liebert Publishers)

DOI

10.1089/cyber.2015.0366

PMID

26716638

Abstract

Depression is a major public health concern in current society. In recent years many studies began to investigate the potential benefits of exergames on depression. The current study aimed to provide a systematic review to synthesize the existing studies and discover the overall effect size of exergames on treating depression. A comprehensive literature search was conducted among major bibliographic databases in computer technology, psychology, and medical science. Key study characteristics of participants, interventions, and experiment were extracted in the systematic review. Both studies using independent groups and matched groups were included in meta-analysis. Overall effect size of Hedges' g was calculated, followed by subgroup analyses. Nine studies included in the review, while eight studies applying exergames of Nintendo's Wii or Wii Fit. A random effects meta-analysis on eight studies resulted an overall significant effect size of gā€‰=ā€‰0.21. Demographic factors, depression severity, number of session, and game type were found to be significant moderators for the effectiveness. The study has not only supported the positive effect of exergames on alleviating depression, but also provided many theoretical and practical implications for health professionals and police makers. More rigorous experimental controlled studies are needed in this new research field.


Language: en

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