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Journal Article

Citation

Kreutzer CP, Bowers CA. Cyberpsychol. Behav. Soc. Netw. 2015; 18(1): 20-24.

Affiliation

RETRO Lab, Department of Psychology, University of Central Florida , Orlando, Florida.

Copyright

(Copyright © 2015, Mary Ann Liebert Publishers)

DOI

10.1089/cyber.2014.0382

PMID

25584727

Abstract

Based on preliminary research, game-based treatments appear to be a promising approach to post-traumatic stress disorder (PTSD). However, attitudes toward this novel approach must be better understood. Thus, the objective of this study was to determine if video game self-efficacy mediates the relationship between expectations and reactions to a game-based treatment for PTSD. Participants played the serious game "Walk in My Shoes" (Novonics Corp., Orlando, FL) and completed a series of scales to measure attitudes toward the intervention. Video game self-efficacy was found to be a partial mediator of expectancies and reactions. These results suggest that enhancing attitudes via self-efficacy in a clinical setting may maximize treatment effectiveness.


Language: en

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