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Journal Article

Citation

J. Exp. Psychol. Learn. Mem. Cogn. 2015; 41(4): 1117.

Copyright

(Copyright © 2015, American Psychological Association)

DOI

10.1037/xlm0000140

PMID

25867612

Abstract

Reports an error in "Is It Always Me First? Effects of Self-Tagging on Third-Person Perspective-Taking" by Bradley Mattan, Kimberly A. Quinn, Ian A. Apperly, Jie Sui and Pia Rotshtein (Journal of Experimental Psychology: Learning, Memory, and Cognition, Advanced Online Publication, Dec 22, 2014, np). The Experiment 1 section contained sentences that should not have been included. Please see the following changes: In Experiment 1: Self and Other Perspectives in the Third Person section, under the Method subsection, under the Avatar identity-matching task, the last three sentences of the second paragraph in the Procedure section should read: "A blank screen followed the stimulus and remained until response. Participants responded by key press: J for match and K for mismatch." Also, in the same Method subsection, under the 3PP-3PP task, the last five sentences of the second paragraph in the Procedure section should read: "Then, the visual scene was displayed for a fixed duration (determined in the practice block), after which it was replaced by an unmasked blank screen until the participant responded. For a graphical representation of the full trial time course and details, see Figure 2. (See Appendix for more details on trial design.)" (The following abstract of the original article appeared in record 2014-55694-001.) Self-relevant information is associated with facilitation of perceptual and memory processes. In 2 experiments, participants verified the number of dots within a virtual room that were visible to a given perspective, corresponding to participants' own first-person perspectives or the third-person perspectives for self- and other-associated avatars. Perspectives were either congruent or incongruent with respect to the number of dots visible to each. In Experiment 1, we examined perspective taking for self- and other-associated avatars relative to one another; both avatars appeared simultaneously in the virtual room, and participants made judgments based on the prompted avatar's perspective. In Experiment 2, we examined perspective taking for each avatar relative to the first-person perspective; only 1 avatar was visible in the virtual room (Self or Other, varying by trial), and participants made judgments based on their first-person view or the avatar's perspective. Experiment 2 also included a replication of the third-person paradigm used in Experiment 1.

RESULTS from Experiment 1 (replicated in Experiment 2) demonstrated an advantage for judgments of the Self (vs. Other) avatar's perspective; both avatars elicited reliable interference effects of similar magnitude.

RESULTS from Experiment 2 further demonstrated that participants prioritized the first-person (vs. third-person) perspective, and that the presence of the Self (vs. Other) avatar improved performance for the first- and third-person perspectives when those perspectives were congruent. Taken together, these findings suggest that self-relevant perspectives are prioritized when they are actively engaged and when they can be subsumed within the first-person view. Such prioritization appears to occur by strategic means. (PsycINFO Database Record


Language: en

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