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Journal Article

Citation

Kaczmarek LD, Drążkowski D. Cyberpsychol. Behav. Soc. Netw. 2014; 17(5): 298-302.

Affiliation

Institute of Psychology, Adam Mickiewicz University , Poznan, Poland .

Copyright

(Copyright © 2014, Mary Ann Liebert Publishers)

DOI

10.1089/cyber.2013.0595

PMID

24605951

Abstract

Massively multiplayer online role-playing game (MMORPG) escapists are individuals who indulge in the MMORPG environment to avoid real world problems. Though a relationship between escapism and deteriorated well-being has been established, little is known about particular pathways that mediate this relationship. In the current study, we examined this topic by testing an integrative model of MMORPG escapism, which includes game realism beliefs, gaming time, offline social support, and online social support for offline problems. MMORPG players (N=1,056) completed measures of escapist motivation, game realism beliefs, social support, well-being, and reported gaming time. The tested structural equation model had a good fit to the data. We found that individuals with escapist motivation endorsed stronger game realism beliefs and spent more time playing MMORPGs, which, in turn, increased online support but decreased offline social support. Well-being was favorably affected by both online and offline social support, although offline social support had a stronger effect. The higher availability of online social support for offline problems did not compensate for the lower availability of offline support among MMORPG escapists. Understanding the psychological factors related to depletion of social resources in MMORPG players can help optimize MMORPGs as leisure activities.


Language: en

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