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Journal Article

Citation

Dietz TL. Sex Roles 1998; 38(5-6): 425-442.

Copyright

(Copyright © 1998, Holtzbrinck Springer Nature Publishing Group)

DOI

10.1023/A:1018709905920

PMID

unavailable

Abstract

Using content analysis, this research examines the portrayal of women and the use of violent themes in a sample of 33 popular Nintendo and Sega Genesis video games. It is proposed that video games, like other media forms, impact the identity of children. This analysis' reveals that traditional gender roles and violence are central to many games in the sample. There were no female characters in 41% of the games with characters. In 28% of these, women were portrayed as sex objects. Nearly 80% of the games included aggression or violence as part of the strategy or object. While 27% of the games contained socially acceptable aggression, nearly half included violence directed specifically at others and 21% depicted violence directed at women. Most of the characters in die games were Anglo.


Language: en

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