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Journal Article

Citation

Poels K, De Cock N, Malliet S. Cyberpsychol. Behav. Soc. Netw. 2012; 15(11): 634-638.

Copyright

(Copyright © 2012, Mary Ann Liebert Publishers)

DOI

10.1089/cyber.2012.0164

PMID

unavailable

Abstract

This study addresses the female player of massively multiplayer online (role-playing) games and investigates how gender identity (GI), indicating a person's identification with characteristics that are traditionally defined as masculine or feminine, can be used to explain playing patterns within the female gender group.

RESULTS from an online survey (n = 466) show that females' player motivations and play styles vary as a function of their GI, indicating that it is a relevant and additional predictor of play behavior and confirming that female play behavior cannot be generalized based on stereotypical male/female conceptions.


Language: en

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