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Journal Article

Citation

Williams KD. Mass Commun. Soc. 2013; 16(1): 26-48.

Copyright

(Copyright © 2013, Informa - Taylor and Francis Group)

DOI

10.1080/15205436.2012.661113

PMID

unavailable

Abstract

Seventy-two male college undergraduates at a large southeastern university played a video game in one of two conditions: using a traditional handheld controller or using motion-based controls.

RESULTS showed that using motion-based controls significantly increased measures of hostility, identification with the avatar, and impacted a sense of self presence with the game.

RESULTS indicate motion-based controls, although helping to create a bond with the game's avatar, do not necessarily create a feeling of immersion into the game environment.


Language: en

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