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Journal Article

Citation

Chumbley J, Griffiths MD. Cyberpsychol. Behav. 2006; 9(3): 308-316.

Affiliation

Department of Statistical Science, University College, London, UK.

Copyright

(Copyright © 2006, Mary Ann Liebert Publishers)

DOI

10.1089/cpb.2006.9.308

PMID

16780398

Abstract

Previous research on computer games has tended to concentrate on their more negative effects (e.g., addiction, increased aggression). This study departs from the traditional clinical and social learning explanations for these behavioral phenomena and examines the effect of personality, in-game reinforcement characteristics, gender, and skill on the emotional state of the game-player.

RESULTS demonstrated that in-game reinforcement characteristics and skill significantly effect a number of affective measures (most notably excitement and frustration). The implications of the impact of game-play on affect are discussed with reference to the concepts of "addiction" and "aggression."


Language: en

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