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Journal Article

Citation

Dale A, Murkar A, Miller N, Black J. Cyberpsychol. Behav. Soc. Netw. 2014; 17(8): 536-541.

Affiliation

School of Psychology, University of Ottawa , Ontario, Canada .

Copyright

(Copyright © 2014, Mary Ann Liebert Publishers)

DOI

10.1089/cyber.2013.0494

PMID

25080012

Abstract

Participants in the current study were 75 males, including 25 Canadian soldiers, 25 heavy gamers who play military based video games such as "Call of Duty," and a control group comprised of 25 males. One dream per participant was analyzed using Hall and Van de Castle content analysis guidelines, including aggression, threat, and previously established scales for intensity of aggression and emotion. The dreams of soldiers had a higher frequency of both aggression and threat, and were also more intense in aggression and emotion than both the heavy gamers and the controls. These findings suggest that exposure to real life violence and threat (as well as the emotional significance of the experience) is more frequently incorporated into dream imagery than simulated or virtual threat. Limitations and directions for future studies are discussed.


Language: en

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