SAFETYLIT WEEKLY UPDATE

We compile citations and summaries of about 400 new articles every week.
RSS Feed

HELP: Tutorials | FAQ
CONTACT US: Contact info

Search Results

Journal Article

Citation

Boyle E, Connolly TM, Hainey T. Entertainment Computing 2011; 2(2): 69-74.

Copyright

(Copyright © 2011, Elsevier Publishing)

DOI

10.1016/j.entcom.2010.12.002

PMID

unavailable

Abstract

Over the last 40 years, computer games have become an extremely popular leisure activity and more recently there has also been interest in the potential of serious games to help in learning, skill acquisition and attitude and behaviour change. Initially public interest in computer games focused on concerns about their violent and gender stereotyped content and their potentially addictive properties, but more recently the benefits of games have also been recognised. Psychology is at the interface between science, cognitive science and social science and in this paper we examine the role that theories and research in psychology have played in understanding the impacts of playing games, the appeal of games and the potential of games in supporting learning and behaviour change. 2011 International Federation for Information Processing.

NEW SEARCH


All SafetyLit records are available for automatic download to Zotero & Mendeley
Print