SAFETYLIT WEEKLY UPDATE

We compile citations and summaries of about 400 new articles every week.
RSS Feed

HELP: Tutorials | FAQ
CONTACT US: Contact info

Search Results

Journal Article

Citation

Walker AD, Carpenter TL, Moss JD, Switzer FS, Hoover AW, Muth ER. Proc. Hum. Factors Ergon. Soc. Annu. Meet. 2009; 53(18): 1206-1209.

Copyright

(Copyright © 2009, Human Factors and Ergonomics Society, Publisher SAGE Publishing)

DOI

10.1177/154193120905301809

PMID

unavailable

Abstract

This paper combines data from two experiments that evaluated the effectiveness of different virtual environments (VEs) for training the task of building clearing. 112 subjects were divided into 28 teams across two experiments. Each study consisted of 3 phases: lecture, team training, and testing in a real-world shoothouse. There were 6 training conditions: pc-based VE, helmet mounted display-based VE, real-world shoothouse, game console, single room real-world, and game console + single room real-world. The real-world shoothouse condition was the "gold-standard" against which test performances in other conditions were compared. An ANOVA was performed to compare test performance. There was a marginally significant main effect of performance across conditions, F(5, 22)=2.26, p<.07, ńp2=0.34. The game console/single room real-world condition performed similarly to the "gold standard" and better than the next highest performing condition. These data provide some evidence that VE training could be utilized to augment real-world training rather than supplant it.


Language: en

NEW SEARCH


All SafetyLit records are available for automatic download to Zotero & Mendeley
Print