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Journal Article

Citation

Crick T. Games Cult. 2011; 6(3): 259-269.

Copyright

(Copyright © 2011, SAGE Publishing)

DOI

10.1177/1555412010364980

PMID

unavailable

Abstract

Synthesizing research in philosophy and phenomenology, this article offers a sympathetic critique of Vivian Sobchack's view of digital moving images. Focusing on contemporary first- and third-player video games, it examines how digital imagery inscribes bodily dimensions onto a nonindexical world and the different ways in which we inhabit cinematic and electronic space. More specifically, it draws upon the writings of Maurice Merleau-Ponty to build a phenomenological model of bodies in digital imagery and argues that video gaming is a fully embodied, sensuous, carnal activity.

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