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Journal Article

Citation

Markey PM, Markey CN. Rev. Gen. Psychol. 2010; 14(2): 82-91.

Copyright

(Copyright © 2010, APA Division 1 (Society for General Psychology))

DOI

10.1037/a0019000

PMID

unavailable

Abstract

In this report, past research is reviewed, which suggests that the personality traits of psychoticism and aggressiveness likely moderate the negative effects of violent video games (VVGs). The Five-Factor Model (FFM) of personality is then used as a taxonomy to integrate these findings and examine why these traits are important moderator variables. Analyses suggest that these traits likely moderate the effects of VVGs because they contain the FFM traits neuroticism (+), agreeableness (-), and conscientiousness (-). A spherical model of personality, derived from these three FFM traits, is presented as a method of predicting aggression and hostility after playing VVGs; archival data confirms the predictions derived from this spherical model. Findings from the current research demonstrate the utility of a three-trait spherical model to examine the moderating effects of VVGs and suggest that only some individuals are adversely affected by VVGs and that those who are affected have preexisting dispositions, which make them susceptible to such violent media.

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