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Journal Article

Citation

Yoo SC, Peña J. Cyberpsychol. Behav. Soc. Netw. 2011; 14(7-8): 439-446.

Affiliation

Department of Advertising, The University of Texas at Austin , Austin, Texas.

Copyright

(Copyright © 2011, Mary Ann Liebert Publishers)

DOI

10.1089/cyber.2010.0031

PMID

21117975

Abstract

The present study examined whether a violent video game impairs the effectiveness of in-game advertisements compared to a nonviolent video game. Participants recalled and evaluated in-game ads after navigating identical violent or nonviolent game scenarios. Participants' brand recall, recognition, and attitudes were comparatively lower after navigating the violent video game. Also, females in the violent game condition reported lower brand attitudes in comparison to males in the violent game condition, thus suggesting that the effects of gaming environment interacts with participants' gender. The findings supported the predictions of the limited capacity model of attention and cognitive priming effects. The results also extend previous studies on how violent media impair advertising effectiveness and provide practical implications for researchers and practitioners.


Language: en

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