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Journal Article

Citation

Lankes F, Sauer S, Huesmann A, Stamminger M. Adv. Transp. Stud. 2010; 20: 69-80.

Affiliation

BMW Group Research and Technology, Knorrstraße 147, 80788, Munich, Germany (franz.ka.lankes@bmw.de), (sebastian.sauer@bmw.de), (alexander.huesmann@bmw.de); University of Erlangen-Nuremberg, Department of Computer Science 9, Am Weichselgarten 9, 91058, Erlangen, Germany (stamminger@cs.fau.de).

Copyright

(Copyright © 2010, Arcane Publishers)

DOI

unavailable

PMID

unavailable

Abstract

Simulation of vision is a major issue in driving simulation. While driving a car, most of the driving relevant information is perceived by human vision. Because vision is important so much, driving simulation demands for highly realistic image generation. A variety of algorithms used at BMW Group Research and Technology to dramatically increase the quality of real-time rendering in driving simulation software are presented.

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