SAFETYLIT WEEKLY UPDATE

We compile citations and summaries of about 400 new articles every week.
RSS Feed

HELP: Tutorials | FAQ
CONTACT US: Contact info

Search Results

Journal Article

Citation

Jones C, Hammig B. Phys. Sportsmed. 2009; 37(1): 138-140.

Affiliation

University of Arkansas, Fayetteville, AR, 72701, USA. ches@uark.edu.

Copyright

(Copyright © 2009, Informa - Taylor and Francis Group)

DOI

10.3810/psm.2009.04.1695

PMID

20048500

Abstract

The use of motion-sensing video game software has provided users with the ability to mimic movements in many sports such as baseball, tennis, and boxing. Epidemiology on injuries and overuse of motion-sensing video game systems is minimal because the systems have only been available for 2 years. This case series report presents preliminary data on injuries related to the game systems from the first full year of use. Methods included the use of secondary data from the National Electronic Injury Surveillance System for 2007. The query found 21 cases of injury related to the use of the "Wii" video game system (Nintendo of America Inc., Redmond, WA). Results indicated that females were more prone to injuries, and the mean age was 16 years. Most injuries were soft tissue in nature and located in the shoulders, hands and fingers, and the face and neck region. Our discussion includes prevention strategies for reducing injury risk when playing motion-sensing video games.


Language: en

NEW SEARCH


All SafetyLit records are available for automatic download to Zotero & Mendeley
Print