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Journal Article

Citation

Earnest DC. J. Def. Model. Simul. Appl. Methodol. Technol. 2009; 6(2): 55-67.

Copyright

(Copyright © 2009, Society for Modeling and Simulation International, Publisher SAGE Publishing)

DOI

10.1177/1548512909346566

PMID

unavailable

Abstract

Models and simulations of counter-insurgency warfare and irregular (COIN) operations are only as effective as their underlying models of insurgent behavior. Existing simulations of insurgencies rely upon strong assumptions that may limit their validity, and thus their use in training for COIN operations. This paper suggests an alternative approach to modeling insurgencies: using a massively parallel game architecture. Massively parallel systems exhibit surprising capacities for learning, adapting and solving complex problems, while games may stimulate individual learning. By harnessing these adaptive capabilities, the proposed massive multiplayer online first-person shooter (MMOFPS) game holds promise for a more realistic and valid simulation of the behavior of insurgencies by incorporating actual human players. Furthermore, by constructing a persistent virtual world in which human players simulate insurgents, the MMOFPS game allows researchers and decision-makers to observe and measure the behavior of ‘meta-insurgents’, allowing for model validation. Data collection and post-game interviews of players also allow for both quantitative and ethnographic experimentation. This paper proposes a gaming architecture and evaluates the technical risks.

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