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Journal Article

Citation

Kirsh SJ, Mounts JR. Aggressive Behav. 2007; 33(4): 353-358.

Affiliation

Department of Psychology, SUNY-Geneseo, Geneseo, New York, USA. kirsh@geneseo.edu

Copyright

(Copyright © 2007, International Society for Research on Aggression, Publisher John Wiley and Sons)

DOI

10.1002/ab.20191

PMID

17593563

Abstract

This study assessed the speed of recognition of facial emotional expressions (happy and angry) as a function of violent video game play. Color photos of calm facial expressions morphed to either an angry or a happy facial expression. Participants were asked to make a speeded identification of the emotion (happiness or anger) during the morph. Typically, happy faces are identified faster than angry faces (the happy-face advantage). Results indicated that playing a violent video game led to a reduction in the happy face advantage. Implications of these findings are discussed with respect to the current models of aggressive behavior.


Language: en

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