Article Title,Year,Volume,Issue,Page Range,Author Media Violence and Youth Violence: A 2-Year Longitudinal Study,2008,20,3,79-96,Hopf Violent Video Games Prime Both Aggressive and Positive Cognitions,2010,22,4,139-146,Bösche Situational Factors Competing for Attention,2010,22,1,2-13,Fishbein The Effect of Searching Versus Surfing on Cognitive and Emotional Responses to Online News,2009,21,2,49-59,Wise Challenging the Frame in the News,2009,21,4,161-170,van Gorp TV News - The Daily Horror?,2008,20,4,141-155,Unz James Bond in Angst?,2008,20,4,131-140,Töpper Coping and Film Reception,2011,23,3,149-160,Voracek Moral Intuition and Media Entertainment,2011,23,1,39-45,Tamborini Teaching Learning Strategies with a Pedagogical Agent,2010,22,2,73-83,Sträfling Men and Women Read News Differently,2010,22,1,14-25,Wise The Effects of Censored and Uncensored Sexually Explicit Music on Sexual Attitudes and Perceptions of Sexual Activity,2009,21,2,60-68,End The Social Experience of Entertainment Media,2011,23,3,111-121,Arkin The Challenge of Constructing Psychologically Believable Agents,2011,23,2,100-107,Asendorpf Games and Recovery,2009,21,3,126-142,Reinecke The Role of Morality in Emotional Reactions to and Enjoyment of Media Entertainment,2011,23,1,18-23,Raney Appreciation of Entertainment,2011,23,1,29-33,Oliver Using Virtual Peers to Guide Visual Attention During Learning,2010,22,2,52-60,Moreno Sexualized Innocence,2009,21,1,15-24,Lamb Does Media Use Have a Short-Term Impact on Cognitive Performance?,2011,23,2,65-76,Maass Impression Management 2.0,2008,20,3,106-116,Krämer Rebellion in the Top Music Charts,2008,20,1,15-23,Knobloch-Westerwick Murder for Pleasure,2008,20,3,117-128,Knobloch-Westerwick Vicarious Belongingness,2011,23,3,133-140,Kneer Media Psychology and Complex Modes of Entertainment Experiences,2011,23,1,34-38,Klimmt Suboptimal Affective Primes in Video Messages,2009,21,1,37-46,Ravaja Cyberbullying: Who Are the Victims?,2009,21,1,25-36,Katzer Positive Parasocial Relationships with Drivers Affect Suspense in Racing Sport Spectators,2008,20,1,24-34,Hartmann Not So Moral Moral Responses to Media Entertainment?,2011,23,1,24-28,Hartmann Game Over?,2009,21,4,151-160,Kneer Effects of Linguistic Abstractness in the Mass Media,2010,22,3,99-104,Geschke The Roles of Animated Pedagogical Agents' Presence and Nonverbal Communication in Multimedia Learning Environments,2010,22,2,61-72,Moreno Virtual Reality,2009,21,3,95-113,Fox Gender Attribution in Online Video Games,2010,22,3,114-124,Eden Parasocial Interaction as More Than Friendship,2011,23,3,122-132,Dibble The Role of Feeling in the Entertainment=Emotion Formula,2011,23,1,6-11,Cupchik Violent Content Enhances Video Game Performance,2009,21,4,145-150,Bösche The Complicated Relationship Between Media and Morality,2011,23,1,46-51,Bilandzic Laughing About Hitler?,2008,20,2,43-56,Baumert The Role of Gender and Sensation Seeking in Film Choice,2008,20,3,97-105,Krcmar Who Watches Verbally Aggressive Shows?,2009,21,1,1-14,Krcmar Cultivation Effects of a Newspaper on Reality Estimates and Explicit and Implicit Attitudes,2010,22,4,147-159,Arendt Ballistocardiographic Responses to Dynamic Facial Displays of Emotion While Sitting on the EMFi Chair,2009,21,2,69-84,Anttonen Killing is positive! Intra-game responses meet the necessary (but not sufficient) theoretical conditions for influencing aggressive behavior,2012,24,4,154-165,Bradley Depictions of injuries and safety gear usage in the world's most popular video games,2014,26,1,4-9,Karazsia Pornography consumption and sexual satisfaction in a Korean sample,2019,31,3,164-169,Sun Predicting cyberbullying behavior from attitudes: a 3-year longitudinal cross-lagged analysis of Singaporean youth,2019,31,2,81-91,Barlett They are all armed and dangerous! Biased language use in crime news with ingroup and outgroup perpetrators,2019,31,1,12-23,Vaes The association between social networking sites and alcohol abuse among Belgian adolescents,2018,30,4,207-216,Beullens Is there a gender difference in cyber-victimization? A meta-analysis,2016,30,3,125-138,Fan Video game use as risk exposure protective incapacitation or inconsequential activity among university students: Comparing approaches in a unique risk environment,2017,29,1,42-53,AIvory