TY - JOUR PY - 2019// TI - Violent video games exposure and aggression: the role of moral disengagement, anger, hostility, and disinhibition JO - Aggressive behavior A1 - Yao, Mengyun A1 - Zhou, Yuhong A1 - Li, Jiayu A1 - Gao, Xuemei SP - ePub EP - ePub VL - ePub IS - ePub N2 - Based on the General Aggression Model (GAM), the current study investigated the interactive effect of personal factors (e.g., sensation-seeking) and situational factors (e.g., violent video games exposure [VVGE]) on the trait aggressive behavior, and the mediating role of individual difference trait (e.g., moral disengagement, anger, and hostility). We recruited 547 undergraduates (48.45% male) from five Chinese universities. The results showed that VVGE was positively associated with moral disengagement, disinhibition, and the four aggressive traits (physical aggression, verbal aggression, anger, and hostility), which were positively associated with each other. Moral disengagement was positively associated with both the disinhibition and the four aggressive traits. Disinhibition was positively associated with the four aggressive traits as well. When controlled for gender, moral disengagement, anger, and hostility wholly mediated the relationship between VVGE and aggression, but the moderation effect of disinhibition was not significant. These findings support the framework of GAM and indicate that moral disengagement, anger, and hostility may be the factors that increase the risk of a higher level of aggression following repeated exposure to violent video games.

© 2019 The Authors. Aggressive Behavior Published by Wiley Periodicals, Inc.

Language: en

LA - en SN - 0096-140X UR - http://dx.doi.org/10.1002/ab.21860 ID - ref1 ER -