TY - JOUR PY - 2011// TI - Playing prosocial video games increases the accessibility of prosocial thoughts JO - Journal of social psychology A1 - Greitemeyer, Tobias A1 - Osswald, Silvia SP - 121 EP - 128 VL - 151 IS - 2 N2 - Past research has provided abundant evidence that playing violent video games increases aggressive tendencies. In contrast, evidence on possible positive effects of video game exposure on prosocial tendencies has been relatively sparse. The present research tested and found support for the hypothesis that exposure to prosocial video games increases the accessibility of prosocial thoughts. These results provide support to the predictive validity of the General Learning Model (Buckley & Anderson, 2006) for the effects of exposure to prosocial media on social tendencies. Thus, depending on the content of the video game, playing video games can harm but may also benefit social relations.
Language: en
LA - en SN - 0022-4545 UR - http://dx.doi.org/ ID - ref1 ER -