
@article{ref1,
title="Virtual reality gait training to promote balance and gait among older people: a randomized clinical trial",
journal="Geriatrics (Basel)",
year="2021",
author="Lee, Kyeongjin",
volume="6",
number="1",
pages="e1-e1",
abstract="Falls are the leading cause of injury and injury-related death in the elderly. This study evaluated the effect of virtual reality gait training (VRGT) with  non-motorized treadmill on balance and gait ability of elderly individuals who had  experienced a fall. Fifty-six elderly individuals living in local communities  participated in this study. Subjects who met the selection criteria were randomly  divided into a VRGT group (n = 28) and a control group (n = 28). The VRGT group  received VRGT with non-motorized treadmill for 50 min a day for 4 weeks and 5 days a  week. The control group received non-motorized treadmill gait training without  virtual reality for the same amount of time as the VRGT group. Before and after the  training, the one-leg-standing test, Berg Balance Scale, Functional Reach test, and  Timed Up and Go test were used to assess balance ability, and the gait analyzer  system was used to evaluate the improvement in gait spatiotemporal parameters. In  the VRGT group, the balance ability variable showed a significant decrease in the  one-leg-standing test and a significant improvement in the Timed Up and Go test. With respect to spatiotemporal gait parameters, velocity and step width decreased  significantly in the VRGT group (p < 0.05), and stride length and step length were  significantly improved in the VRGT group (p < 0.05). VRGT with non-motorized  treadmill has been shown to improve balance and gait ability in the elderly. This  study is expected to provide basic data on exercise programs for the elderly to  prevent falls.<p /> <p>Language: en</p>",
language="en",
issn="2308-3417",
doi="10.3390/geriatrics6010001",
url="http://dx.doi.org/10.3390/geriatrics6010001"
}