
@article{ref1,
title="Risky cyber behaviors in adolescents with depression: A case control study",
journal="Journal of affective disorders",
year="2020",
author="Uçar, Halit Necmi and Çetin, Fatih Hilmi and Ersoy, Sevde Afife and Güler, Hasan Ali and Kılınç, Kübra and Türkoğlu, Serhat",
volume="270",
number="",
pages="51-58",
abstract="OBJECTIVE: This study aimed to compare adolescents diagnosed with major depressive disorder (MDD) and healthy adolescents with regard to cyberbullying, cyber victimization, internet addiction, and digital game addiction. <br><br>MATERIALS AND METHODS: This cross-sectional study was performed in Selçuk University Hospital. The study sample consisted of 34 adolescents with MDD and 39 controls without any psychopathology. A socio-demographic data form, the Cyber bullying Scale (CBS), Cyber Victimization Scale (CVS), Cyber bullying Sensibility Scale (CBSS), Internet Addiction Scale (IAS), Digital Game Dependence Scale (DGA-7), and Children's Anxiety and Depression Scale-Refurbished (RCADS) were administered to all participants. <br><br>RESULTS: CBS, CVS, IAS and DGAS-7 scores of the MDD group were significantly higher than those of the control group. The significant differences persisted even after controlling for confounding factors such as age, gender, socio-economic level, and parental educational levels with MANCOVA. A strong positive correlation existed between CBS and CVS scores, and higher IAS scores were associated with higher CBS scores in the MDD group. CBSS scores negatively correlated with DGAS-7 scores in the MDD group. LIMITATIONS: Due to the cross-sectional design of this study, conclusions about causality remain speculative. <br><br>CONCLUSION: This study demonstrated the importance of assessing problems related to the online environment in the presence of depression in adolescents. Our results suggested that evaluating the use of technology with a view to the potential for cyber bullying and cyber victimization as well as internet addiction and addiction to digital games may be necessary as a holistic approach in the follow-up of adolescent depression.<br><br>Copyright © 2020 Elsevier B.V. All rights reserved.<p /> <p>Language: en</p>",
language="en",
issn="0165-0327",
doi="10.1016/j.jad.2020.03.046",
url="http://dx.doi.org/10.1016/j.jad.2020.03.046"
}