
@article{ref1,
title="A Systems Factorial Technology dataset using visual and tactile cues to guide balance",
journal="Data in brief",
year="2019",
author="Burns, Devin",
volume="27",
number="",
pages="e104573-e104573",
abstract="This data contains response times for 19 participants from a Systems Factorial Technology paradigm using visual and vibratory cues, as described in &quot;The Balance Between Vision and Touch [1]&quot;. These cues could indicate one of four directions, and participants responded by shifting their weight in that direction. This was detected using a Wii Balance Board. Each participant has 720 trials: 1/3 with only a haptic cue, 1/3 with only vision, and 1/3 with both. Cues were equally divided into high and low salience versions.<br><br>© 2019 The Author(s).<p /> <p>Language: en</p>",
language="en",
issn="2352-3409",
doi="10.1016/j.dib.2019.104573",
url="http://dx.doi.org/10.1016/j.dib.2019.104573"
}