
@article{ref1,
title="Shall we play again? The effects of repetitive gameplay and self-efficacy on behavioural intentions to take earthquake precautions",
journal="Behaviour and information technology",
year="2017",
author="Tanes, Zeynep",
volume="36",
number="10",
pages="1037-1045",
abstract="Playing serious games may allow individuals to acquire essential disaster preparedness knowledge and skills. Playing such games repeatedly could generate self-efficacy, and consequently lead to behavioural intentions to take precautions. This study examines the effects of repetitive-play of an earthquake preparedness game on behavioural intentions, and the role of self-efficacy in mediating these positive outcomes. An experimental study was conducted, where repetitive-play was manipulated in a laboratory setting. An online self-administered survey was used to measure self-efficacy and behavioural intentions. <br><br>RESULTS showed that those in the repetitive-play condition had significant intentions to take precautions compared only to those in the no-play condition. The gradual increase in intentions from no-play to single-play to repetitive-play was not significant. Earthquake preparedness self-efficacy mediated the relationship between repetitive-play and behavioural intentions. <br><br>RESULTS of this study suggest that serious games should encourage repetitive-play while allowing players to progressively gain content self-efficacy, highlighting the important role of design and game features in serious games on risk communication.<p /> <p>Language: en</p>",
language="en",
issn="0144-929X",
doi="10.1080/0144929X.2017.1334089",
url="http://dx.doi.org/10.1080/0144929X.2017.1334089"
}