
@article{ref1,
title="Attitudes toward a game-based approach to mental health",
journal="Cyberpsychology, behavior and social networking",
year="2015",
author="Kreutzer, Christine P. and Bowers, Clint A.",
volume="18",
number="1",
pages="20-24",
abstract="Based on preliminary research, game-based treatments appear to be a promising approach to post-traumatic stress disorder (PTSD). However, attitudes toward this novel approach must be better understood. Thus, the objective of this study was to determine if video game self-efficacy mediates the relationship between expectations and reactions to a game-based treatment for PTSD. Participants played the serious game &quot;Walk in My Shoes&quot; (Novonics Corp., Orlando, FL) and completed a series of scales to measure attitudes toward the intervention. Video game self-efficacy was found to be a partial mediator of expectancies and reactions. These results suggest that enhancing attitudes via self-efficacy in a clinical setting may maximize treatment effectiveness.<p /> <p>Language: en</p>",
language="en",
issn="2152-2715",
doi="10.1089/cyber.2014.0382",
url="http://dx.doi.org/10.1089/cyber.2014.0382"
}