
@article{ref1,
title="Modeling interactive storytelling genres as application domains",
journal="Journal of intelligent information systems",
year="2009",
author="Ciarlini, Angelo E. M. and Casanova, Marco Antonio and Furtado, Antonio L. and Veloso, Paulo A. S.",
volume="35",
number="3",
pages="347-381",
abstract="In this paper, we introduce a formalism to specify interactive storytelling genres in the context of digital entertainment, adopting an information systems approach. We view a genre as a set of plots, where a plot is a partially ordered sequence of events, taken from a fixed repertoire. In general, the specification of a genre should allow to determine whether a plot is a legitimate representative of the genre, and also to generate all plots belonging to the genre. The formalism divides the specification of a genre into static, dynamic and behavioral schemas, that reflect a plan recognition/plan generation paradigm. It leads to executable specifications, supported by LOGTELL, a prototype tool that helps users generate, modify and reuse plots that follow a genre specification. To illustrate the use of the formalism, we specify a simple Swords & Dragons genre and show plots generated by the tool.<p /><p>Language: en</p>",
language="en",
issn="0925-9902",
doi="10.1007/s10844-009-0108-5",
url="http://dx.doi.org/10.1007/s10844-009-0108-5"
}