
@article{ref1,
title="Seeing the world through Mortal Kombat-colored glasses: violent video games and the development of a short-term hostile attribution bias",
journal="Childhood",
year="1998",
author="Kirsh, S. J.",
volume="5",
number="2",
pages="177-184",
abstract="This study investigated the effects of playing violent vs non-violent video games on the interpretation of ambiguous provocation situations. The participants played either a very violent video game or a relatively non-violent video game for several minutes. Children were then read five stories in which a same-sex peer caused a clearly negative event to happen but where the peer's intent was ambiguous. After each story, children were asked a series of questions about the peer's intent, subsequent actions and potential punishment. Responses were coded in terms of amount of negative and violent content. <br><br>RESULTS indicated that children playing the violent video game responded more negatively on three of the six ambiguous provocation story questions than children playing the non-violent video game. These data suggest that playing violent video games leads to the development of a hostile attribution bias.<p /><p>Language: en</p>",
language="en",
issn="0907-5682",
doi="10.1177/0907568298005002005",
url="http://dx.doi.org/10.1177/0907568298005002005"
}