
@article{ref1,
title="Peace, violence, and simulation/gaming",
journal="Simulation and gaming",
year="2013",
author="Crookall, David",
volume="44",
number="1",
pages="7-26",
abstract="I characterize violence as falling into two types, using Arthur Koestler's two tendencies: integrative and self-assertive. It is the integrative tendency, the belief in a cause and the abrogation of one's identity and obedience to a higher authority, that leads to integrative violence and wars. The principal cause of violence is not individual aggressiveness, but submission to ingroup, cause, ideology, or country. Simulation/games and debriefing protocols need to take into account a wide spectrum of research on the springs of violence if they are to promote durable peace.<p /> <p>Language: en</p>",
language="en",
issn="1046-8781",
doi="10.1177/1046878113479009",
url="http://dx.doi.org/10.1177/1046878113479009"
}