
@article{ref1,
title="Video game experience and optimized executive control skills-On false positives and false negatives: Reply to Boot and Simons (2012)",
journal="Acta psychologica",
year="2014",
author="Schubert, Torsten and Strobach, Tilo",
volume="ePub",
number="ePub",
pages="ePub-ePub",
abstract="In this reply, we respond to methodological points raised by Boot and Simons (2012) to a paper on video game experience and optimization of executive control processes (Strobach, Frensch, & Schubert, 2012). In sum, we assume that differences in strategies to recruit expert game players and novices cannot explain performance differences in cognitive tasks between both groups of participants as a sole account. Further, in contrast to Tetris training, exclusive effects after training with an action game on complex task situations including two different tasks certainly do not result from differences in the levels of motivation between both training types during the transfer tests. Finally, a lack of retest effects from pre- to post-test during transfer may result from relatively short durations of these tests. We discuss these points in conjunction with a perspective for balancing false positive and false negative errors in training research.<p /> <p>Language: en</p>",
language="en",
issn="0001-6918",
doi="10.1016/j.actpsy.2012.06.010",
url="http://dx.doi.org/10.1016/j.actpsy.2012.06.010"
}