
@article{ref1,
title="Effect of Playing Violent Video Games Cooperatively or Competitively on Subsequent Cooperative Behavior",
journal="Cyberpsychology, behavior and social networking",
year="2012",
author="Ewoldsen, David R. and Eno, Cassie A. and Okdie, Bradley M. and Velez, John A. and Guadagno, Rosanna E. and Decoster, Jamie",
volume="15",
number="5",
pages="277-280",
abstract="Research on video games has yielded consistent findings that violent video games increase aggression and decrease prosocial behavior. However, these studies typically examined single-player games. Of interest is the effect of cooperative play in a violent video game on subsequent cooperative or competitive behavior. Participants played Halo II (a first-person shooter game) cooperatively or competitively and then completed a modified prisoner's dilemma task to assess competitive and cooperative behavior. Compared with the competitive play conditions, players in the cooperative condition engaged in more tit-for-tat behaviors-a pattern of behavior that typically precedes cooperative behavior. The social context of game play influenced subsequent behavior more than the content of the game that was played.<p /> <p>Language: en</p>",
language="en",
issn="2152-2715",
doi="10.1089/cyber.2011.0308",
url="http://dx.doi.org/10.1089/cyber.2011.0308"
}