
@article{ref1,
title="Case Study: Using a Virtual Reality Computer Game to Teach Fire Safety Skills to Children Diagnosed with Fetal Alcohol Syndrome",
journal="Journal of pediatric psychology",
year="2005",
author="Padgett, Lynne S. and Strickland, Daniel and Coles, Claire D.",
volume="31",
number="1",
pages="65-70",
abstract="Objective To assess the effectiveness of a computer-based virtual reality (VR) game in teaching five children diagnosed with fetal alcohol syndrome (FAS) fire safety skills and to generalize these skills to a real world simulation. Method Children participated in a study by using a multiple baseline, multiple probe design. Before the game, no child could correctly describe what actions to take during a home fire. A computerized game allowed them to learn the recommended safety steps in a virtual world. Skill learning and real-world generalization were tested immediately after the intervention and at 1-week post-test. Results All children reached 100% accuracy on the computer intervention, defined as successfully completing each of the safety steps. At the 1-week follow-up, all the children were able to perform the steps correctly in a real world simulation. Conclusions The results suggest that this method of intervention warrants further study as an educational delivery system for children with FAS.",
language="en",
issn="0146-8693",
doi="10.1093/jpepsy/jsj030",
url="http://dx.doi.org/10.1093/jpepsy/jsj030"
}