SAFETYLIT WEEKLY UPDATE

We compile citations and summaries of about 400 new articles every week.
RSS Feed

HELP: Tutorials | FAQ
CONTACT US: Contact info

Search Results

Journal Article

Citation

Armstrong KE, Bush HM, Jones JCH. Public Health Rep. (1974) 2010; 125(3): 433-440.

Affiliation

College of Public Health, Biostatistics, University of Kentucky, Lexington, KY, USA. karms527@gmail.com

Copyright

(Copyright © 2010, Association of Schools of Public Health)

DOI

unavailable

PMID

20433038

PMCID

PMC2848268

Abstract

OBJECTIVE: We sought to determine if the number of hours elementary school students viewed television (TV) and video games is associated with substance METHODS: We distributed the California Healthy Kids Survey Elementary School Questionnaire to elementary schools in Kentucky in 2006. A total of 4,691 students, primarily fourth and fifth graders, completed the survey. The students provided responses to questions on topics such as drug use, alcohol use, TV and video game viewing time, and their home life. We analyzed the survey using Chi-square tests and logistic regression. RESULTS: Approximately one-third of respondents indicated substance use, which was defined as alcohol use, illegal drug use, smoking/tobacco use, or sniffing solvents. Significantly more children (28% of those watching > or = 3 hours of TV/video games compared with 20% of those watching greater than zero but < or = 2 hours of TV/video games) reported alcohol use (p<0.05). Similar results were seen for sniffing solvents, with 9% of those watching > or = 3 hours of TV/ video games reporting they sniffed solvents compared with 4% who watched TV/video games for greater than zero but < or = 2 hours (p<0.05). The results of the logistic regression indicated that the odds of drinking alcohol (odds ratio OR. = 1.48, 95% confidence interval CI. 1.23, 1.79) and sniffing solvents (OR=1.97, 95% CI 1.42, 2.75) were significantly higher for those watching > or = 3 hours of TV/video games compared with those who watched TV/video games for greater than zero but < or = 2 hours. CONCLUSIONS: The hours of TV and video games viewed were associated with alcohol use and sniffing solvents for our sample. However, limitations exist due to the inability to separate TV viewing from video game viewing.


Language: en

NEW SEARCH


All SafetyLit records are available for automatic download to Zotero & Mendeley
Print